- No reason, no vote
- Every vote needs a written reason of at least 60 characters. A bare “yes” or “no” is not accepted from anyone.
- One person, one account
- Voting needs a passport check by an outside provider. NOTR does not keep the documents, and only the nickname is public. A second account for the same person is blocked.
- Stake is capped by rating
- A person can stake at most half of their rating on one call. Everyone starts at 100, so early votes weigh little.
- Newcomers are capped together
- All Newcomers (rating under 500) together count for at most 25% of the weight in any verdict. Fresh accounts can speak, but they cannot decide.
- Right earns, wrong loses the stake
- A right call adds 60% of the stake to the rating. A wrong call removes the whole stake. So a voter must be right about 5 times in 8 just to stay level.
- Lost rating is burned
- Rating lost on a wrong call is removed, not paid to anyone. Nobody profits from another person's mistake.
- Votes are sealed, then public
- Votes stay hidden until the window closes, so nobody can copy anybody. After that, every vote and reason is public, and a published vote cannot be edited. If facts change, a person can add a new one.
- Conflicts mean a ban
- Holding the project's token or having a link to its team must be declared before voting, and such people cannot vote. A hidden conflict found later means a ban and loss of rating. Projects cannot vote or pay voters.
- Collusion is detected
- Votes that arrive together, repeat the same wording, or come from linked wallets and devices are flagged and reviewed by Experts.
- A hard check always wins
- A project that fails a hard entry check, such as a hidden mint key, is not listed with the others and cannot be voted as ready, however many votes it collects.
- Readiness, not price
- A verdict says whether a project looks ready on the public record. It never says whether to buy a token.